The Fiercy [sic] Games of JoWooD

Posted in News, PC on January 27th, 2006 by Robert Shea

Take The Sims, Everquest, Dark Cloud 1 & 2 and mix it together to “Discover Your Medieval Life!” A game that slightly caught my attention in all the hustle of last years E3 was The Guild 2. I’m not much for reality based simulators, but this one was different, it has stunning graphics, and the video makes it look very expansive.

In “The Guild 2″, you’ll taking [sic] the role of a young, prospering citizen in a prospering town – it’s your turn to master all aspects of your medieval life, from business over the fiercy [sic] fields of intrigues & politics to your very own relationships. If you do well, you won’t forge your future only, but also the fate of the town!

-JoWooD Productions

More information such as video’s, screenshots, characters and much more can be found at The Guild 2 website. Expect to see this game on shelves near you in Quarter 2; that is April to June. I am awaiting a response on a more definite date for this title, until then.

Make Your Own Games Sony!

Posted in Critique, News, PSP on January 25th, 2006 by Robert Shea

Awhile back we did an exposé called “Dawn Of A New Era”, which was about how Sony was letting their PSP fall into the ranks of so many others that have dared to wage war against the machine known as Nintendo. The Lynx, WonderSwan, Sega Nomad (does that count?), Game Gear, and many others have felt the pressure of not being able to compete with the Game Boy.

In our article, we talked about how Sony isn’t releasing their own first party games, and how they are leaving it up to the third parties to support the system; we mentioned how Sony doesn’t even have a first quarter line-up! None of that has changed since then, but Sony has made a move.

Instead of making first party games that take advantage of the features and capabilities that only the maker of a system can show the full potential of, they have taken a different route. Sony has been acquiring quite a bit of developers lately, the most recent is military developer turned video game developer; Zipper Interactive. You probably have heard of Zipper Interactive, they make the XBOX exclusive MechWarrior and Crimson Skies series. Most notably though is their SOCOM franchise. It is no doubt that a company that has been making training software for out troops in the field would be able to accurately portray it in a game setting, but will their other titles lack, will they stay XBOX exclusive? Or will they simply disappear?

Some, if not all debate why on earth Sony has not adopted an online community similar to XBOX Live, and some still ponder why they still won’t have it in the PS3! There was however one shocking statement made during the acquisition. Jim Bosler, Zipper Interactive president and CEO talked about online functionality in a recent statement. “As a part of the Sony Computer Entertainment group we can look forward to introducing innovative titles that push online functionality and community experiences even further.”

There you have it, “online functionality and community experiences”, word for word out of the horse’s mouth. Will Zipper Interactive be able to show Sony the light? As mentioned before, they have done a lot of military networking projects; maybe they can bring that to the table for the PS3. As for the PSP, it doesn’t count if you buy up all the people making games for the system! We are looking for games developed by SCEA, SCEE, and SCEJ, not published!

While acquiring Zipper Interactive will probably be good for Sony, I certainly don’t want all the game makers in the pocket of a magazine publisher, or a console maker. The sad fact is that smaller publishers just won’t be able to survive on their own in this next generation. Majesco last year at E3 had a huge booth, contests, and tons of scary people in make-up advertising their game Infected for the PSP. This year they have closed up shop on almost all their games, it looks like the only one we will be seeing is Jaws Unleashed! A game I wasn’t even remotely interested in.

Kojima and Suda to Join Forces?

Posted in Gamespot, News, Rumour on January 23rd, 2006 by Robert Shea

Take the cell-shaded universe of Killer 7, and the Tactical Espionage world of the Metal Gear series and what do you get?? Who knows, but Gouichi Suda, creator of Killer 7, and Hideo Kojima, creator of the Metal Gear franchise, will tell us what’s up at this year’s E3.

Suda, like me, was inspired by Hideo Kojima’s games, which drove him into the industry. Suda claims that his games, Michigan and Killer 7 are based on Kojima’s early adventure game from 1988, Snatcher.

Kojima returned the same feelings, stating that they should announce a project at E3; we still have to wait to see if the producers are serious, but I think the writing is on the wall. Both Suda and Kojima have their own production studio and can pretty much do as they please.

An unknown staff member of Gamespot reported earlier today saying “it is confirmed Suda is already working on a few projects of his own.” the unknown staff member then continued to reveal which systems the projects were planned for, “Suda revealed that he is working on a game for Nintendo’s Revolution, as well an another project for an unnamed platform.”

This sounds like quite an ambitious project that if done correctly, as I’m sure it will be, could be the beginning of a whole new era of Suda/Kojima franchises. I look even more forward to E3 to find out what develops, my eyes once again will be on the big screen at the Konami booth.

Revvv Your Engines for GTI Racing!

Posted in News, PC on January 21st, 2006 by Robert Shea

A plea from Techland just came over the wire; they want me to get the word out about their newest game. “Could you please publish this at your site. Thanks in advance” says Adam Tutaj.

So here we go with yet another press release, this one is all about racing, and not just any racing, but racing ONLY Volkswagens! While I have no issue with the Volkswagen, I own one my self, I’m not sure about a game dedicated to one type of car. I personally haven’t seen the game, or played it, the website is currently lacking any of the above. I’m sure though that this game will be a lot of fun. It includes all five generations of the VW Golf, including the GTI, G60 and the R32 for a total of 15 Golf vehicles alone! There are also quite a few concept cars to pick from.

GTI Racing is the name of the game, and it takes customization to a whole new level, Not only are all the cars licensed, but all the parts and tuning equipment is licensed too! The visual and performance parts are available in a wide array from the world’s best in modification experts, companies like Bilstein, Brembo, Eibach, Kamei, Kerscher, König, Remus, Zender are just a few of the licensed companies.

The career mode isn’t lacking either, featuring over 70 races against challenging AI opponents in 6 different scenarios. The race modes will not only include the standard race mode, but also drift, drag, SP and MP. The level of intensity is heightened by the physics of the game, with hundreds of interactive objects on the tracks, all of which provides the pure enjoyment of dynamic car driving.

This game is currently only targeted as a PC game launch, it will however offer online and LAN capabilities. Would make for an interesting XBOX game though with the Live features. Adam does promise me though that the website will be up pretty soon with downloadable gameplay footage, screenshots and game arts, samples of GTI Racing’s soundtrack and a lot more. So stay tuned and go check it out!

SNK, Shodown, 14 New Characters!!

Posted in News, Xbox on January 19th, 2006 by Robert Shea

Companies like Nintendo have been milking their classic characters for years. Tossing Mario and Donkey Kong in almost every genre known to man. Nintendo isn’t alone on this; Lucas Arts has done the same thing with their Star Wars franchise. These companies release new games with no new characters, or at least not a broad range of characters, Midway releases Mortal Kombat with almost the same line-up since the start, and gives characters like Nina her own game. Dead or Alive has also sported the same characters time and time again.

People would probably love to play some new characters, see some new faces, and once dead company SNK (now SNK Playmore) has made that possible. There all new SAMURAI SHODOWN V is the first appearance of the series on any current generation of consoles in North America. The game has been completely revamped with online play (including a tournament mode), You can Choose from a total of 26 fighters including 14 new characters to the franchise. That’s right FOURTEEN new characters! SNK Playmore isn’t playing around with this release.

Fans of the Samurai Shodown series will be happy with this release, as it includes the Original Japanese Version. For newcomers, you can expect to see a Power-up Rage Gauge, which unleashes the potential of Death Combos, which cause extreme damage. Another addition to the series is the Spirit Strength, which allows you to force your opponent into slow motion (man that sounds cool). The character design is phenomenal, the artist behind the scenes is none other then world-renowned manga artist, Nobuhiro Watsuki. Nobuhiro Watsuki is most well known for the Rurouni Kenshin series and multiple Shonen Jump manga’s, including the Different Paths series.

One down side about this release is that it is ONLY available on the XBOX, a decision probably made specifically because of the XBOX Live® capabilities. Sony, you need to get on board with the Playstation 3!! Can’t wait to go pick up this title; it should be on shelves as of the 18th.

I-Play Not Skipping a Beat at GSM Awards!

Posted in Mobile, News on January 19th, 2006 by Robert Shea

Annabel Brog, our contact at Mobile Games company I-Play has just sent out the word on one of their most successful games. Their game Skipping Stone has just been added to the short-list for the ‘Best Made for Mobile Game’ category in the GSM Association Awards.

Skipping Stone is described as a “pick up and play” compulsive ‘one thumb play’ title. This is the fourth honor that has been bestowed upon Skipping Stone. Earlier this year it was included in The Chicago Tribune’s ‘Best Games of 2005′ list, IGN Wireless ‘Wireless Game of the Year’ awards, and took ‘Game of the Year’ at the Mobile Choice Awards.

“The 2006 GSM Association Awards have been specifically designed to showcase the diversity of products and services and the quality, ingenuity and level of innovation that combine to fuel the mobile value chain. Entries this year have again exceeded our highest expectations, reflecting the vibrancy of the mobile industry on a global basis. My congratulations on your successful nomination for the 2006 Awards.”

-CEO of the GSM Association, Rob Conway

As you can expect, I-Play is very satisfied with the news. “Being short-listed for the 3GSM Association Awards for the ‘Best made for Mobile Game’ category is yet another tremendous endorsement of the game and of I-play,” David Gosen, acting CEO of I-Play Began to comment. “This game is the very definition of ‘pick up and play’, with the distinction that once you pick it up, you can’t put it down. This is one stone that will be skipping for a long time.”

Ever Wanna Play a Crash Dummy?

Posted in News, PC, PS2, PSP, Xbox on January 18th, 2006 by Robert Shea

Have you ever wanted to play as a crash test dummy, you know the guys with the yellow and black symbol on their foreheads. Well our press contact from Schanz Gaming has just informed me that this has become a reality with the newest game from Twelve Games. Their newest addition to their line-up of games is “Crash Dummy vs. the evil D-Troit”. Yes, that is a burn on the city of Detroit.

You play as a Crash Dummy as you would expect in a 2D world with a 3D twist; in the same fashion as Viewtiful Joe. The game has destructible environments, and interaction with objects such as boxes, barrels and weapons. The game looks quirky and fun, all while reminding me of Oddworld: Abe’s Exoddus and Alien Hominid. As far as an action game, it looks to have the key elements such as coin-like pickups and more. When it comes to the Music, this game has its groove on, the soundtrack features a pop/rap/jazz like undertone which can be downloaded from their website.

The Weapons are pretty interesting looking too, nothing too violent, just your standard fare of Freeze Rays, Glue Guns, or Flame Throwers (ok, maybe that last one is a bit violent). Schanz also promises for Movie like Effects using the graphic library PYRO. Below is a quote from Schanz describing a bit more of the technical aspects of the game and a little recap of what was just said.

… thanks to the use of the incorporated HAVOC physics engine you can fight with many different styles in an unique and interactive environment against evil D-Troit´s prototypes-dummies – move cases, throw barrels, climb walls, swim and use weapons like the Liquid-Bazooka to freeze, glue or burn the bad dummies. In other words just have fun, fun and more fun with the character and the gameplay!

-Schanz International Consultants

You can expect to see “Crash Dummy vs. the evil D-Troit” sometime in 2006 on the PC, XBOX, PS2 and PSP

3DMark06 Launch; Jan. 18!

Posted in Gamespot, International, News on January 17th, 2006 by Robert Shea

When it comes down to what your computer is worth in performance, gamers have chosen Futurmark’s product line of 3DMark, PCMark, and SPMark for the last 8 years. Hundreds of magazines use

Futuremark is a company that was founded in 1997, they have since become the leading providor of performance information and services for PC’s and handheld devices. They are most well known for their 3DMark, PCMark, and SPMark Series. It has since become the most distributed performance software to date. Not only do gamers use 3DMark and other products provided by Futuremark, so do the companies who develop demos and custom web applications.Futuremark’s software is used by more than 250 computer magazines and has hence been recognized as the world de-facto standard for PC and handheld device benchmarking.

The big news today is that 3DMark06 is being launched tommorow over at GameSpot as part of a world premiere event. This is one of the most anticipated product releases for gamers around the world, the ultimate in benchmark preformance software.

If you are just a gamer who wants the basic information about what to upgade and change on your system, then 3DMark06 Basic Edition is for you, it comes at a very low price of Free! You can also choose to purchase 3DMark06 Advanced Edition, which offers expanded features, a mini-game and expanded online capabilies If you are a magazine, or a software developer as mentioned above, then the $500 3DMark06 Professional Edition is just for you.

The Art of Game Design; The Lack of Talent

Posted in Critique, News on January 16th, 2006 by Robert Shea

Is a video game considered art? When you think Pac-Man, does Michelangelo or Picasso even spring to mind? Can Spyro the dragon be considered part of the same category as a musical masterpiece by Mozart? For most people, they would say no. Most would not appreciate a video game as art. Make no mistake though; video games are as much an art form as music, movies, or paintings.

Video games come and go, from basic 8-bit to 128-bit and beyond. Games now allow a person to create what ever they want, wherever they want, and how ever they want. Earlier games limited what an artist could do, just as limited colors or brushes could limit and painter. Games must be considered by their potential, not what is in the current selection of games. Games like Katamari Damacy, Zelda: Wind Waker, ICO, Shadow of the Colossus Killer 7, and Psychonauts use a visual dynamic to bring their games alive. Some of the games listed above use cell-shading as a visual aspect, and some others use small details to accent the entire experience.

There are many other forms of art used in games beyond a visual aspect, a game its self is art. Most times art is meant to evoke an emotion through the fantasy your mind creates, something that is limited by traditional art forms. A video game programmer must create the conditions and tools for which the gamer will use to create an individual experience. Gaming is thus an interactive art, something that grabs the attention better then a painting or statue in a museum. Games like Call of Cthulhu not only have the player on the edge of their seat scared, they have the in-game character scared. Call of Cthulhu takes away the Heads Up Display, and any form of a life bar. The only way you know how hurt you are is by how blurry it is, how dark it is, and how scarred you character is. You must take in emotional aspects of the game in order to play it. There are few games that have caused this kind of reaction, games like Resident Evil 4 on the GameCube caused quite a stir, but there was still a heads up display. I’m not really sure if there are any more games like this, Call of Cthulhu is really a pioneer of its kind.

Until recently games have been in the hands of programmers, not artists, to make a game is simple enough, to make something that drives emotions, and creates a realm of possibilities is something that only a true artist can bring to a game. People like Hideo Kojima, Keita Takahashi or David Jaffe are not well known names for no reason at all, they are forerunners of an artist in a programmers position. They are the ones who define what games can be, Games that make you feel what your characters feels, make you care about the person you are playing as emotionally.

Recently the video game industry has been expanding with the creation of the Indian Games Industry and Trade Association (iGITA). This very same organization is requesting 10,000 animation and 1,200 gaming professionals for immediate hire. There isn’t that many people actually available for hire, especially people with an artistic flare for video games. “Art should be seen as art. The focus should be on evolving the latent creativity. It should not be treated as a software training module that can be rushed through,’’ said Manu Ittina; director of Ittina Animation Studios. Mr. Ittina continued by stating that lack of talent is a major issue, and that companies should give ample time for the creation of a product, thus helping tackle the issue of creative restraint to a degree.

Hopefully with the creation of iGITA, the Indian gaming industry can thrive and succeed in its goal of hiring great talent and creating thought provoking games, this really is the an important step in realizing the art potential in games. This will become one of the building blocks in the history of games. Newer consoles such as the XBOX 360 and the PS3 will only further the ability to create art. The console is only the canvas.

Record Game Sales for ‘05

Posted in News on January 14th, 2006 by Robert Shea

The year to date (YTD) numbers are in, and boy do they look good. Aside from what analysts were saying, the gaming industry did not suffer a blow in the year 2005. The year was 2005, it was the fourth quarter, and game sales were looking too good, a general lack of must have titles, the launch of a new system, a bad economy. It seemed like the numbers were against the gaming industry, and the companies sure knew it, they quickly adjusted quarterly profit margins, most cutting they expected gross income down by $2million dollars or more.

The analysts said the economy just could not afford a $250 portable, and a $400 console this year, but then the NPD game through and told us exactly what happened last year. Not only did the gaming industry not lose money, it made record profits. $10.5 billion was the final total, compared to last years $9.9 billion and breaking the previous high of 2002 at $10.3 billion. Keep in mind; these numbers don’t include the PC games. There is $480 million a year in just World of Warcraft subscriptions. Next week we will know just how much the PC gaming industry made.

Anita Frazier, entertainment-industry analyst for the NPD Group and many other noted how amazing it is that with a poor fourth quarter, the gaming industry still had a net gain in profit. It goes to show how many people got a game/console/accessory as a gift this Christmas. I know at my Christmas, there was at least 2 consoles and 10 or more games. Oddly enough though, 8 out of the top 10 selling games of 2005 were on the Playstation 2. I would have expected the XBOX Live games to be on top of the list.

  • Madden NFL 06 (PS2)
    • Electronic Arts
    • over 2.9 million sold
  • Pokemon Emerald (GBA)
    • Nintendo of America
    • over 1.7 million sold
  • Gran Turismo 4 (PS2)
    • SCEA
    • over 1.5 million sold
  • Madden NFL 06 (Xbox)
    • Electronic Arts
    • over 1.2 million sold
  • NCAA Footbal 06 (PS2)
    • Electronic Arts
    • over 1.1 million sold
  • Star Wars: Battlefront II (PS2)
    • LucasArts
    • over 1 million sold
  • MVP Baseball 2005 (PS2)
    • Electronic Arts
    • over 970,000 sold
  • Star Wars Episode III: Revenge of the Sith (PS2)
    • LucasArts
    • over 930,000 sold
  • NBA Live 06 (PS2)
    • Electronic Arts
    • over 820,000 sold
  • LEGO Star Wars (PS2)
    • Eidos
    • over 800,000 sold

Well, there you have it 5 Electronic Arts games, 3 Star Wars games, and much more of the same. Oddly enough, no Grand Theft Auto LCS